Final Fantasy XII: The Zodiac Age’s Improvements Shown In These New ScreensAPRIL 17TH, 2017 BY CHELSI. FINAL FANTASY® X/X-2 HD Remaster © 2001-2004, 2013, 2014 SQUARE ENIX CO., LTD. CHARACTER DESIGN: TETSUYA NOMURA. Customers who have purchased the FINAL FANTASY XIV Online bundle will be granted 30 days of play time. If you wish to continue playing after this period, you must. The first Final Fantasy 7 Remake trailer was little more than a basic E3 teaser, a fluffy taste to make rabbid fans lose their mind in a Los Angeles theater or. Final Fantasy Type-0, originally known as Final Fantasy Agito XIII, is a video game for PlayStation Portable and is a part of Fabula Nova Crystallis: Final Fantasy. We’ve teamed up with VALVE’S very own DOTA 2 to bring you a truly amazing pre-purchase offer. Pre-purchase FINAL FANTASY TYPE-0 HD and receive the Master Chocobo. About This Game FINAL FANTASY X tells the story of a star blitzball player, Tidus, who journeys with a young and beautiful summoner named Yuna on her quest to save.
- Series: Final Fantasy: Platform(s) PlayStation 2: Release: JP: July 19, 2001; NA: December 17, 2001; AU: May 17, 2002; EU: May 24, 2002; International.
- If you're playing the re-release of Final Fantasy VII on Steam, I have a friendly reminder for you: you can mod the game, just like the original PC release.
Final Fantasy X/X-2 HD Remaster (
Final Fantasy Type- 0 HD Review. By Meghan Sullivan. Final Fantasy: Type- 0 had me in tears after watching a chocobo bleed to death in the opening scene, and for the next 4. I would experience everything from sadness to disbelief as the thin but reverent story unfolded. During that same time, the zippy action- based combat made running around the world of Orience a lively experience, though viewed through an occasionally obstinate camera.
Type- 0 has a strange dichotomy of action and emotion, but it comes together to create a roleplaying game that works on multiple levels. Everything in Type- 0 is tied to war, which makes for some intriguing presentation of the usual Final Fantasy features. Magic comes in the form of fire bombs, lightning missiles, and ice bullets, while the story progresses via military campaigns that involve liberating towns, defending bases, and invading cities. Even chocobos are bred for war; I liked that by capturing birds in the wild and correctly breeding them, you can hatch combat- ready chocobos that help fight in sorties, or can race across the world map to quickly arrive at a destination. The tale of an elite group of young cadets fighting an aggressive military empire serves as a reminder that it’s the young who die in war, and who are the first to be forgotten.
Class Zero’s emotional struggles – like watching friends die on the battlefield and then feeling guilty because they’re unable to remember them, is incredibly moving. Unfortunately, the cringe- worthy voice acting in the English- language version sometimes distracted from the solemnity, especially when the class loudmouth Nine kept adding “yo” and “hey” after every bloody sentence. Luckily, there are humorous moments sprinkled in to lighten the mood and keep the story from getting too dark; I laughed out loud when a saucy cadet named Carla sweet- talked a military instructor, then turned around to brag about her manipulation skills. Campaigns that involve running through city streets or infiltrating fortresses were pretty fun, but I had a hard time with the real- time strategy missions that popped up here and there. I nearly rage quit one operation because the stubborn camera and clunky controls made it hard for me to move around the battlefield. These annoying mechanical issues were inherited from the original PSP version of Type- 0 (which was released exclusively in Japan back in 2.
NPCs have blocky faces, wall textures are blurred and jaggy, and dungeons and towns are little more than long, monochromatic corridors. I was so bored by most environments that I stopped caring about them halfway through the story. That said, the “HD” graphics in Type- 0 definitely have some wonderful lighting and shading effects. This is especially apparent in the central hub area of Akademia, where marble floors gleam with a fine polish, and beams of sunlight stream brightly through large glass windows.
Developer Hexa Drive did a great job bringing these powerful scenes to full- sized TV screens. Final Fantasy Type- 0’s best feature, though, is the rapid, action- based combat that allows you to mix and match party members to create versatile three- man squads on the battlefield.
Each member of Class Zero has their own distinct weapons, abilities, combat styles, and speeds, which makes them feel like real individuals: Jack is slow- moving but can easily slice through monsters with his sword, Seven can nimbly dodge enemy soldiers while using her chain whip to deal out vicious attacks, and Rem can use her Undying Wish spell to temporarily prevent cadets from falling on the battlefield. And if one of your team members does fall, you can immediately summon another cadet from Class Zero’s reserves to replace them, or call on a powerful Eidolon to help thin out enemy ranks. In fact, many victories were achieved in less than a minute using the handy . You can accept side quests from NPCs, train at Akademia’s battle arena, increase magic skills by attending a lecture, participate in random battles on the world map, or re- do story campaigns accessed from the main menu. It may seem like it’s easy to overpower Class Zero, but almost everything you do is tied to the limited amount of free time you have between military campaigns. This clever bit of time management forced me to think carefully about which activities I participated in: did I want to spend two hours talking to an NPC, or leave Akademia and lose six hours so I could go on a monster hunt?
Time was of the essence, and I enjoyed having to use it wisely. Finally, I had a little bit of an issue with the convoluted ending, which requires a second playthrough and a lot of reading up on Orience’s lore to fully comprehend. I didn’t mind relying on the in- game compendium for some things, but having to bend over backwards to understand what’s going on didn’t add anything to the story.
Final Fantasy Type- 0 HDThe war- torn land of Orience is the setting of Final Fantasy Type- 0 HD, a remastering of the Japanese Play. Station Portable blockbuster from 2. Final Fantasy fans.
The Verdict. Type- 0’s gritty tone, fast- paced action, and strategic approach to time management is a welcome change of pace from the usual Final Fantasy experience. Though an exasperating camera and clunky mission controls sometimes dampened my fun, I enjoyed meeting the Class Zero cadets and guiding them through battle. There’s definitely no other class quite like them.
Meghan Sullivan is IGN's database master and a huge JRPG fan. Follow her on Twitter.
Final Fantasy X - Wikipedia. Final Fantasy X(. Originally released in 2. Sony's. Play. Station 2, the game was re- released as Final Fantasy X/X- 2 HD Remaster for Play.
Station 3 and Play. Station Vita in 2. Play. Station 4 in 2. Microsoft Windows in 2.
The game marks the Final Fantasy series transition from entirely pre- rendered backdrops to fully three- dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the . The player character is Tidus, an athlete star of the fictional sport known as blitzball, who finds himself in the world Spira after his home city of Zanarkand is destroyed by Sin.
Shortly after arriving to Spira, Tidus joins the summoner. Yuna on her pilgrimage to destroy Sin.
Development of Final Fantasy X began in 1. US$3. 2. 3 million and a team of more than 1. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, selling over 6. On March 3, 2. 00. Final Fantasy X- 2, making it the first Final Fantasy game to have a direct game sequel.
Square Enix announced in 2. Final Fantasy X series has sold over 1. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. When an enemy is encountered, the environment switches to a turn- based battle area where characters and enemies await their turn to attack. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long- distance traveling. In Final Fantasy X, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate Spira faster.
Like previous games in the series, Final Fantasy X features numerous minigames, most notably the fictional underwater sport . Whereas the ATB concept features real- time elements, the CTB system is a turn- based format that pauses the battle during each of the player's turns.
Thus, the CTB design allows the player to select an action without time pressure. A graphical timeline along the upper- right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns.
The ordering of turns can be affected by a number of spells, items, and abilities. The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. In this new incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness. Whereas in previous titles a summoned creature would arrive, perform one action, and then depart, the . Aeons have their own statistics, commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game through the completion of Cloister of Trials puzzles, but three additional aeons can be obtained by completing various side- quests. Instead of characters gaining pre- determined statistic bonuses for their attributes after leveling up, each character gains .
Sphere Levels allow players to move around the Sphere Grid, a pre- determined grid of interconnected nodes consisting of various statistic and ability bonuses. The International and PAL versions of the game include an optional . As a trade- off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Although predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but disenfranchised sub- group of humans with distinctive green eyes and unique language.
Still less human are the lion- like Ronso and the frog- like Hypello. A subset of Spira's sentient races are the . In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into . Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious shoopufs (which are similar to elephants); and the emu- like chocobo, which appears in most Final Fantasy games. Spira is very different from the mainly European- style worlds found in previous Final Fantasy games, being much more closely modeled on Southeast Asia, most notably with respect to vegetation, topography, architecture, and names. Tidus narrates the events that led to the present, spanning most of the game's storyline. During a blitzball tournament, the city is attacked by an immense creature that Auron, a man not originally from Zanarkand, calls .
Upon asking him where he is from, one of them, Rikku, who speaks the same language as Tidus, tells him that Sin destroyed Zanarkand 1,0. Meanwhile, Tidus joins to help Wakka in the upcoming blitzball tournament to find a way back home. After defeating Sin, the Final Aeon kills the summoner and transforms into a new Sin, which has caused its cycle of rebirth to continue. Auron, who had earlier been revealed to be unsent, goes to the Farplane. He then swims towards the ocean surface, and the screen fades to white. Development. Executive producer Hironobu Sakaguchi has stated that although he had concerns about the transition from 2. D to 3. D backgrounds, the voice acting, and the transition to real- time story- telling, the success of the Final Fantasy series can be attributed to constantly challenging the development team to try new things.
Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration. He has also said that Spira deviates from the worlds of past Final Fantasy games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process. While he was thinking of different world environments, Nojima suggested a fantasy world that incorporated Asian elements. For example, she has said that the masks and goggles of the Al Bhed give the group a . Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple.
He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying. With the game's cutscenes already programmed around the Japanese voice work, the English localization team faced the difficulty of establishing English- oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist Alexander O.
Smith noted that they had to keep the localized sound file within the duration of the original Japanese, as longer files would cause the game to crash. The features, however, were dropped during production, and online gaming would not become part of the Final Fantasy series until Final Fantasy XI. Instead, a compromise was made, whereby some transitions from the field map to the battle map were made relatively seamless with the implementation of a motion blur effect that would happen at the end of an event scene. Visual Works director Kazuyuki Ikumori stated that this was due to the use of 3. D models in the scene.
Because of the negative response from female members of staff, the scene was remade multiple times. His fellow composers for Final Fantasy X were Masashi Hamauzu and Junya Nakano.
As Square still had not revealed who would sing the song, Game. Spot personally asked Uematsu, who jokingly answered . The lyrics were written by Kazushige Nojima, and the music was written by Uematsu. The song is performed by Japanese folk singer Rikki, whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere. The other songs with lyrics are the heavy metal opening theme, .
It was first released in Japan on August 1, 2. Digi. Cube, and was re- released on May 1. Square Enix. It features content not available in the original NTSC releases, including battles with .
It was first released in Europe on October 3. English voice- overs. Also included are trailers for Final Fantasy X and Kingdom Hearts, a concept and promotional art gallery for the game, and a music video of . They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers.
There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania, and Final Fantasy X Ultimania . Producer Yoshinori Kitase was once again involved in the production of the game, wishing to work on its quality. The two HD remastered games for the PS3 were released under the title Final Fantasy X/X- 2 HD Remaster on a single Blu- ray disc game. Square Enix launched an official website for the two HD remastered titles in March 2. One year later on May 1. Microsoft Windows via Steam. The Japanese video game magazine Famitsu and Famitsu PS2 awarded the game a near- perfect 3.
Famitsu, Famitsu PS2, and The Play Station expressed particularly favorable responses toward the game's storyline, graphics, and movies. They also felt that the game's graphics had improved on its predecessors in every way possible, and that the game as a whole was . He also lauded the music, feeling it was . Although the sequel did not sell as well as the original, 3.